![]() If the attacker has an Attack stat of 1 (minimum), and the target has a Defence stat of 10 (maximum), the difference is -9, but there is still 10% chance to deal attacker's maximum damage on a critical hit. If the same target with Defence stat of 4 is attacked by an attacker with an Attack stat of 2, the difference is -2, and the chance to hit is 30%, from which 20% attacks deal a random amount of damage between 1 and maximum, and 10% are still critical hits dealing maximum damage. So, in the above example, there is 70% chance to hit, from which there is 60% chance to deal a random amount of damage from 1 to 5, and 10% chance to deal 5 points of damage (maximum). Maximum damage is always dealt on a critical hit. The maximum damage is the Damage stat of the attacker (let it be 5 in our case), the minimum damage is typically 1, and on most attacks, a random natural amount between the minimum and maximum damage is picked. If the attack hits, the system decides how much damage is done. The chance to hit also cannot be less than 10%, which is the chance of a "critical hit", which deals maximum damage (read below). However, there is always a chance of a "critical miss" of at least 10%, so the chance to hit cannot be more than 90%. ![]() Each point of difference changes it by 10%: for example, if my Attack is 6 and target's Defence is 4, (6-4=2), the chance to hit is increased by (2*10%=20%), additively, to become 70%. Neither of those stats is relevant on its own. The chance depends on the difference between attacker's Attack stat and target's Defence stat. The damage formula can be found in the article about combat mechanics in the AOW Wikia.Īt first, it checks if the attack hits.
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